Vendo / Guild Profile

Attention: This guild profile has not been updated in a long time and so may be inaccurate, or the guild may no longer exist.
Guild Name Vendo
Guild Tag [VTC]
Last Updated 7th May, 2017
Server Undecided
Alliance No Alliance
Style & Focus Balanced/Mixed PvX
Language(s) English
Location United States
Website N/A
Twitter N/A
Voice Comms Discord
Members 11-50
Guild Leader(s) Caedes, Ponda
Recruitment Status Open
Min. Age 17
Min. Time Investment N/A
Skill Level(s) MediumHigh
Activities SocialisingQuestingTradingDungeons

General Guild Info

Hello everyone,

This information is not all there is to the guild, there will be dedicated players for crafting, farming, breeding, etc. All roles and features are based off information released by the devs, some of the roles and branch work will be done irl however, via spreadsheets and paperwork that the co-leader and I will work on as we gain members. Examples are: assigning certain leadership roles, giving guild members jobs or tasks/quests for rewards not already in game, recruitment, etc.
This guild will be primarily a Merchant’s Guild, with several branches each with a different purpose. These branches will all form a sort of cycle and balance each other out so no branch is more important than another.

Branch I
– Merchants and Trading: This speaks for itself, however I will go into detail as to how we will achieve our goals and what precisely those goals are. The goal of this branch is to establish set trade routes and a friendly player Grand Exchange similar to the system of Runescape. We also plan to make potential partnerships with other guilds within the server, hopefully establishing a true in-game economy. We will also make it a goal to have the fairest prices, keeping the market balanced. We won’t be hiring mercenary guilds for the most part however we will be willing make exceptions when there is profit to be made from it.

Branch II
–Militia: This will be the branch that protects the Merchants and Trading branch from raids and small scale attacks on caravans. The job here is to keep our merchandise in-house. The players in this branch will also be the enforcers of the set rules and have authority to a certain point over the lower ranking members of other branches. They are in a sense the Disciplinary Committee or law enforcement. However for certain players in higher ranking the only people permitted to deal with them are the leaders of their branch.

Branch III
– Explorers: The people in this branch are meant to be able to service in the wilderness alone (soloing will not be required). This branch will help in establishing safe routes between nodes as well as finding raw materials and equipment. This branch will hopefully have the most members do to the need for resources. This branch will also take part in helping our village physically grow in size, using the materials you find to build new stores and homes for other players to rent or buy.

Each branch is needed to make the others successful, no one branch could be as successful without the other 2. The services the branches will offer are what constitutes as payment to a certain degree. Take the Militia branch for example, yes they have the ability to fight and defend themselves however they won’t be able to obtain as much weapons and armor without the Merchants branch obtaining currency shared throughout the guild. And the Merchants branch won’t be able to make money without the Explorers branch bringing in materials; and the Explorers branch can’t both explore and protect their home at the same time with the limited members so it would be far more beneficial to rely on each other.

PLEASE NOTE: The above information is liable for small changes from time to time depending on the information released by the Devs of the game. Nothing is entirely set in stone, however our main goals and purpose are to stay the same.